Components Itemcard_ammoentry
ItemCard_AmmoEntry
ItemCard_AmmoEntry.as
is an ActionScript file that defines a class extending the functionality of another class named ItemCard_Entry
.
This file is likely part of a larger application dealing with items or cards, possibly for a game or inventory system. Below is the detailed documentation for this class.
Class Definition
Package: Components
Filename: ItemCard_AmmoEntry.as
package Components {
import flash.display.MovieClip;
public dynamic class ItemCard_AmmoEntry extends ItemCard_Entry {
public function ItemCard_AmmoEntry() {
super();
}
}
}
Description
The ItemCard_AmmoEntry
class is a custom component that represents an ammunition card entry.
It inherits from the ItemCard_Entry
class and is part of the Components
package. Being a dynamic
class, it allows properties to be added to an instance at runtime.
Constructor
The constructor for ItemCard_AmmoEntry
calls the constructor of its parent class (ItemCard_Entry
) to perform any necessary initialization.
public function ItemCard_AmmoEntry() {
super();
}
Constructor Details:
- Name:
ItemCard_AmmoEntry
- Purpose: Initializes a new instance of the
ItemCard_AmmoEntry
class. - Modifiers:
public
- The constructor is accessible from any class. - Parameters: None
Class Inheritance Table
Parent Class | Child Class |
---|---|
ItemCard_Entry | ItemCard_AmmoEntry |
Usage
To use the ItemCard_AmmoEntry
class, you would first need to import the Components
package into your ActionScript project. After that, you can create an instance of the class:
var ammoEntry:ItemCard_AmmoEntry = new ItemCard_AmmoEntry();
You can then add this ammoEntry
to your display list or manipulate it as needed, depending on the functionality provided by the ItemCard_Entry
class and any additional properties or methods you have defined for ItemCard_AmmoEntry
.
📌 Important Notes
- Inheritance:
ItemCard_AmmoEntry
extendsItemCard_Entry
. It is crucial to understand the parent class functionality to effectively useItemCard_AmmoEntry
. - Dynamics: This class is
dynamic
, which may lead to less strict typing and, if not handled correctly, could potentially cause runtime errors. - Use Case: Typically, such a class is used in user interfaces to display information related to ammunition within a game or application.
For any further details about the parent class ItemCard_Entry
or other components of the application, refer to the respective documentation or source files.