Menus

These are the User Interface menus that Players interact with in game. The UI includes various menus and screens, such as the main menu, pause menu, and load screens. These menu names are used as string identifiers for the menus.

Types:

  • Root
  • Loaded
  • Holotape
  • Authortime Shared Library (ASL)
  • Runtime Shared Library (RSL)
Path File Identifier Type
Data\Interface\ fonts_en.swf   RSL
Data\Interface\ fonts_console.swf   RSL
Data\Interface\ BarterMenu.swf BarterMenu Root
Data\Interface\ BookMenu.swf BookMenu Root
Data\Interface\ Console.swf Console Root
Data\Interface\ ConsoleNativeUIMenu.swf ConsoleNativeUIMenu Root
Data\Interface\ ContainerMenu.swf ContainerMenu Root
Data\Interface\ CookingMenu.swf CookingMenu Root
Data\Interface\ CreditsMenu.swf CreditsMenu Root
Data\Interface\ CursorMenu.swf CursorMenu Root
Data\Interface\ DialogueMenu.swf DialogueMenu Root
Data\Interface\ ExamineMenu.swf ExamineMenu Root
Data\Interface\ FaderMenu.swf FaderMenu Root
Data\Interface\ FavoritesMenu.swf FavoritesMenu Root
Data\Interface\ GenericMenu.swf GenericMenu Root
Data\Interface\ HUDMenu.swf HUDMenu Root
Data\Interface\ LevelUpMenu.swf LevelUpMenu Root
Data\Interface\ LoadingMenu.swf LoadingMenu Root
Data\Interface\ LockpickingMenu.swf LockpickingMenu Root
Data\Interface\ LooksMenu.swf LooksMenu Root
Data\Interface\ MainMenu.swf MainMenu Root
Data\Interface\ MessageBoxMenu.swf MessageBoxMenu Root
Data\Interface\ MultiActivateMenu.swf MultiActivateMenu Root
Data\Interface\ PauseMenu.swf PauseMenu Root
Data\Interface\ PipboyMenu.swf PipboyMenu Root
Data\Interface\ PromptMenu.swf PromptMenu Root
Data\Interface\ ScopeMenu.swf ScopeMenu Root
Data\Interface\ SitWaitMenu.swf SitWaitMenu Root
Data\Interface\ SleepWaitMenu.swf SleepWaitMenu Root
Data\Interface\ SPECIALMenu.swf SPECIALMenu Root
Data\Interface\ TerminalHolotapeMenu.swf TerminalHolotapeMenu Root
Data\Interface\ TerminalMenu.swf TerminalMenu Root
Data\Interface\ VATSMenu.swf VATSMenu Root
Data\Interface\ VignetteMenu.swf VignetteMenu Root
Data\Interface\ WorkshopMenu.swf WorkshopMenu Root
Data\Interface\ Workshop_CaravanMenu.swf Workshop_CaravanMenu Root
Data\Programs\ fonts_programs.swf   RSL
Data\Programs\ GenericConfirmQuitAssets.swf   ???
Data\Programs\ GenericPauseAssets.swf   ???
Data\Programs\ AtomicCommand.swf   Holo
Data\Programs\ AtomicCommandAssets.swf   ???
Data\Programs\ AtomicCommandTutorialAssets.swf   ???
Data\Programs\ Grognak.swf   Holo
Data\Programs\ GrognakAssets.swf   ???
Data\Programs\ GrognakGameOverAssets.swf   ???
Data\Programs\ GrognakMapAssets.swf   ???
Data\Programs\ GrognakMapTutorialAssets.swf   ???
Data\Programs\ GrognakTitleAssets.swf   ???
Data\Programs\ GrognakWindowAssets.swf   ???
Data\Programs\ GrognakWindowTutorialAssets.swf   ???
Data\Programs\ PipFall.swf   Holo
Data\Programs\ PipFallAssets.swf   ???
Data\Programs\ PipFallTutorialAssets.swf   ???
Data\Programs\ RedMenace.swf   Holo
Data\Programs\ RedMenaceAssets.swf   ???
Data\Programs\ RedMenaceTutorialAssets.swf   ???
Data\Programs\ ZetaInvaders.swf   Holo
Data\Programs\ ZetaInvadersAssets.swf   ???
Data\Programs\ ZetaInvadersTutorialAssets.swf   ???
Data\Programs\ GJ_Defrag.swf   Holo
Data\Programs\ TurretHack.swf   Holo

Fallout 4 Deprecated Menus

Several menus that were present in previous Bethesda titles, particularly Skyrim, have possibly become deprecated or have had their functionalities altered or merged with other menus. This documentation serves to provide an overview of such menus, detailing their status and the changes they’ve undergone in the transition to Fallout 4.

The following table outlines menus that are believed to be deprecated in Fallout 4:

Menu Name Status Notes
BSOverlayMenu Not Registered Likely used during development, with no apparent function in the retail version.
CompanionMenu Not Registered Functionality possibly merged into DialogueMenu and HUDMenu.
DebugTextMenu Not Registered Presumed to be a development tool with no role in the retail game.
GiftMenu Not Registered Absent due to lack of a corresponding system in Fallout 4.
InventoryMenu Replaced Replaced by PipboyMenu. The traditional inventory menu has been integrated into the Pipboy interface.
MagicMenu Not Registered Not applicable to Fallout 4’s setting and mechanics.
QuantityMenu Integrated Functionality integrated into ContainerMenu and PipboyMenu.
StatsMenu Integrated Stats are now accessed through a tab in the Pipboy interface, not a separate menu.
SWFLoaderMenu Not Registered Exists but is not used in normal gameplay; not registered in the game’s UI system.
  • Integration and Replacement: Some menus from previous games were integrated into new interfaces in Fallout 4, reflecting the game’s unique UI design. For example, the InventoryMenu and StatsMenu have been subsumed into the Pipboy interface, a central element of Fallout 4’s UI.
  • Redundancy and Removal: Certain menus were deemed redundant or irrelevant in the context of Fallout 4’s gameplay and setting. The MagicMenu and GiftMenu are examples of interfaces that have no direct application in Fallout 4.
  • Developmental Menus: Menus like BSOverlayMenu and DebugTextMenu were likely used during the game’s development phase and do not have a role in the final, retail version of the game.