PowerArmorHUDMenu
Overview :page_facing_up:
The PowerArmorHUDMenu.as file contains a single ActionScript class intended for use in a gaming context.
This class is responsible for creating a Heads-Up Display (HUD) Menu specifically for a Power Armor user interface.
It extends the IMenu class, which presumably provides foundational menu functionality within the game’s UI system.
Class Definition :classical_building:
File Name: PowerArmorHUDMenu.as
Package: (Root package)
Imports:
Shared.IMenu
Class: PowerArmorHUDMenu
Inheritance: PowerArmorHUDMenu is a dynamic subclass of IMenu.
Properties :straight_ruler:
| Property | Type | Description |
|---|---|---|
| CompassWidget_mc | HUDCompassWidget |
A member variable intended to represent the compass widget on the HUD. |
Constructor :construction:
The constructor method initializes the PowerArmorHUDMenu class.
public function PowerArmorHUDMenu() {
super();
}
Usage :video_game:
To use the PowerArmorHUDMenu class within the game, one would need to create an instance of it, which will in turn initialize its superclass, IMenu.
The CompassWidget_mc property is accessible for further manipulation if needed, such as setting its position, visibility, or any other relevant functionality provided by the HUDCompassWidget class.
Example :memo:
Below is a simple example of how the PowerArmorHUDMenu might be instantiated within the game’s code:
// Create an instance of the PowerArmorHUDMenu
var hudMenu:PowerArmorHUDMenu = new PowerArmorHUDMenu();
// Assuming additional functionality on the CompassWidget_mc
hudMenu.CompassWidget_mc.show();
:warning: Note: Since this is a high-level documentation based on the provided code snippet, the actual implementation details and the methods available on CompassWidget_mc may vary.
Bold Elements: Elements such as class names, method names, and property names have been bolded for quick identification.
:sparkles: Emoji Guide:
- :page_facing_up: - Indicates documentation or information sections.
- :classical_building: - Represents the class definition and structure.
- :straight_ruler: - Used for outlining properties or variables.
- :construction: - Marks the constructor of the class.
- :video_game: - Signals usage or behavioral context within the game.
- :memo: - Suggests an example or code snippet.
- :warning: - Denotes attention or caution regarding the code or its usage.