Menus
These are the User Interface menus that Players interact with in game. The UI includes various menus and screens, such as the main menu, pause menu, and load screens. These menu names are used as string identifiers for the menus.
Menu Information
Types:
- Root
- Loaded
- Holotape
- Authortime Shared Library (ASL)
- Runtime Shared Library (RSL)
Path | File | Identifier | Type |
---|---|---|---|
Data\Interface\ |
fonts_en.swf |
RSL | |
Data\Interface\ |
fonts_console.swf |
RSL | |
Data\Interface\ |
BarterMenu.swf |
BarterMenu |
Root |
Data\Interface\ |
BookMenu.swf |
BookMenu |
Root |
Data\Interface\ |
Console.swf |
Console |
Root |
Data\Interface\ |
ConsoleNativeUIMenu.swf |
ConsoleNativeUIMenu |
Root |
Data\Interface\ |
ContainerMenu.swf |
ContainerMenu |
Root |
Data\Interface\ |
CookingMenu.swf |
CookingMenu |
Root |
Data\Interface\ |
CreditsMenu.swf |
CreditsMenu |
Root |
Data\Interface\ |
CursorMenu.swf |
CursorMenu |
Root |
Data\Interface\ |
DialogueMenu.swf |
DialogueMenu |
Root |
Data\Interface\ |
ExamineMenu.swf |
ExamineMenu |
Root |
Data\Interface\ |
FaderMenu.swf |
FaderMenu |
Root |
Data\Interface\ |
FavoritesMenu.swf |
FavoritesMenu |
Root |
Data\Interface\ |
GenericMenu.swf |
GenericMenu |
Root |
Data\Interface\ |
HUDMenu.swf |
HUDMenu |
Root |
Data\Interface\ |
LevelUpMenu.swf |
LevelUpMenu |
Root |
Data\Interface\ |
LoadingMenu.swf |
LoadingMenu |
Root |
Data\Interface\ |
LockpickingMenu.swf |
LockpickingMenu |
Root |
Data\Interface\ |
LooksMenu.swf |
LooksMenu |
Root |
Data\Interface\ |
MainMenu.swf |
MainMenu |
Root |
Data\Interface\ |
MessageBoxMenu.swf |
MessageBoxMenu |
Root |
Data\Interface\ |
MultiActivateMenu.swf |
MultiActivateMenu |
Root |
Data\Interface\ |
PauseMenu.swf |
PauseMenu |
Root |
Data\Interface\ |
PipboyMenu.swf |
PipboyMenu |
Root |
Data\Interface\ |
PromptMenu.swf |
PromptMenu |
Root |
Data\Interface\ |
ScopeMenu.swf |
ScopeMenu |
Root |
Data\Interface\ |
SitWaitMenu.swf |
SitWaitMenu |
Root |
Data\Interface\ |
SleepWaitMenu.swf |
SleepWaitMenu |
Root |
Data\Interface\ |
SPECIALMenu.swf |
SPECIALMenu |
Root |
Data\Interface\ |
TerminalHolotapeMenu.swf |
TerminalHolotapeMenu |
Root |
Data\Interface\ |
TerminalMenu.swf |
TerminalMenu |
Root |
Data\Interface\ |
VATSMenu.swf |
VATSMenu |
Root |
Data\Interface\ |
VignetteMenu.swf |
VignetteMenu |
Root |
Data\Interface\ |
WorkshopMenu.swf |
WorkshopMenu |
Root |
Data\Interface\ |
Workshop_CaravanMenu.swf |
Workshop_CaravanMenu |
Root |
Data\Programs\ |
fonts_programs.swf |
RSL | |
Data\Programs\ |
GenericConfirmQuitAssets.swf |
??? | |
Data\Programs\ |
GenericPauseAssets.swf |
??? | |
Data\Programs\ |
AtomicCommand.swf |
Holo | |
Data\Programs\ |
AtomicCommandAssets.swf |
??? | |
Data\Programs\ |
AtomicCommandTutorialAssets.swf |
??? | |
Data\Programs\ |
Grognak.swf |
Holo | |
Data\Programs\ |
GrognakAssets.swf |
??? | |
Data\Programs\ |
GrognakGameOverAssets.swf |
??? | |
Data\Programs\ |
GrognakMapAssets.swf |
??? | |
Data\Programs\ |
GrognakMapTutorialAssets.swf |
??? | |
Data\Programs\ |
GrognakTitleAssets.swf |
??? | |
Data\Programs\ |
GrognakWindowAssets.swf |
??? | |
Data\Programs\ |
GrognakWindowTutorialAssets.swf |
??? | |
Data\Programs\ |
PipFall.swf |
Holo | |
Data\Programs\ |
PipFallAssets.swf |
??? | |
Data\Programs\ |
PipFallTutorialAssets.swf |
??? | |
Data\Programs\ |
RedMenace.swf |
Holo | |
Data\Programs\ |
RedMenaceAssets.swf |
??? | |
Data\Programs\ |
RedMenaceTutorialAssets.swf |
??? | |
Data\Programs\ |
ZetaInvaders.swf |
Holo | |
Data\Programs\ |
ZetaInvadersAssets.swf |
??? | |
Data\Programs\ |
ZetaInvadersTutorialAssets.swf |
??? | |
Data\Programs\ |
GJ_Defrag.swf |
Holo | |
Data\Programs\ |
TurretHack.swf |
Holo |
Fallout 4 Deprecated Menus
Several menus that were present in previous Bethesda titles, particularly Skyrim, have possibly become deprecated or have had their functionalities altered or merged with other menus. This documentation serves to provide an overview of such menus, detailing their status and the changes they’ve undergone in the transition to Fallout 4.
The following table outlines menus that are believed to be deprecated in Fallout 4:
Menu Name | Status | Notes |
---|---|---|
BSOverlayMenu | Not Registered | Likely used during development, with no apparent function in the retail version. |
CompanionMenu | Not Registered | Functionality possibly merged into DialogueMenu and HUDMenu . |
DebugTextMenu | Not Registered | Presumed to be a development tool with no role in the retail game. |
GiftMenu | Not Registered | Absent due to lack of a corresponding system in Fallout 4. |
InventoryMenu | Replaced | Replaced by PipboyMenu . The traditional inventory menu has been integrated into the Pipboy interface. |
MagicMenu | Not Registered | Not applicable to Fallout 4’s setting and mechanics. |
QuantityMenu | Integrated | Functionality integrated into ContainerMenu and PipboyMenu . |
StatsMenu | Integrated | Stats are now accessed through a tab in the Pipboy interface, not a separate menu. |
SWFLoaderMenu | Not Registered | Exists but is not used in normal gameplay; not registered in the game’s UI system. |
- Integration and Replacement: Some menus from previous games were integrated into new interfaces in Fallout 4, reflecting the game’s unique UI design. For example, the
InventoryMenu
andStatsMenu
have been subsumed into the Pipboy interface, a central element of Fallout 4’s UI. - Redundancy and Removal: Certain menus were deemed redundant or irrelevant in the context of Fallout 4’s gameplay and setting. The
MagicMenu
andGiftMenu
are examples of interfaces that have no direct application in Fallout 4. - Developmental Menus: Menus like
BSOverlayMenu
andDebugTextMenu
were likely used during the game’s development phase and do not have a role in the final, retail version of the game.