ContainerMenu
The Container Menu is used to move items between the Player and a Container.
AS3
var BGSCodeObj:Object
var ButtonHintBar_mc:BSButtonHintBar
var CapsLabel_tf:TextField
var ContainerInventory_mc:MovieClip
var ContainerList_mc:ItemList
var ItemCard_mc:ItemCard
var PickpocketInfo_mc:MovieClip
var PlayerInventory_mc:MovieClip
var QuantityMenu_mc:MovieClip
var PlayerHasJunk:Boolean
function get containerIsSelected():Boolean
function get selectedIndex():int
function set inspectingFeaturedItem(aValue:Boolean):*
function set playFocusSounds(aValue:Boolean):*
function set playerHasJunk(aValue:Boolean):*
function onIntroAnimComplete():*
function SetContainerInfo(strName:String, auiMode:uint):*
function get playerListArray():Array
function get containerListArray():Array
function set sortButtonLabel(aStr:String):*
function set messageBoxIsActive(aActive:Boolean):*
function InvalidateLists():*
function SwitchToContainerList(aPlaySound:Boolean = true):Boolean
function onQuantityConfirm(event:Event):*
function onAccept():*
function onQuantityAccepted():*
function onTakeAll():*
function onEquipOrStore():*
function onExitMenu():*
function onQuantityCanceled():*
function onInspect():*
function onEndInspect():*
function onKeyUp(event:KeyboardEvent):void
function ProcessUserEvent(strEventName:String, abPressed:Boolean):Boolean
function UpdateEncumbranceAndCaps(aContainer:Boolean, aCurrWeight:uint, aMaxWeight:uint, aCaps:uint, aIncomingCaps:int):*
function UpdatePickpocketInfo(aShow:Boolean, aTaking:Boolean, aSuccessPercent:uint):*
function onQuantityModified(aEvent:Event):*
function onToggleEquip():*
function requestSort():*
BGSCodeObj
function PlaySound(name:String):void
function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void
function confirmInvest():void
function inspectItem():void
function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean
function onIntroAnimComplete():void
function getItemValue(index:int, inContainer:Boolean):*
function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean
function show3D(index:int, inContainer:Boolean):void
function sendYButton():void
function sendXButton():void
function updateItemPickpocketInfo(index:int, inContainer:Boolean):void
function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void
function exitMenu():void
function transferItem(index:int, inContainer:Boolean):void
function takeAllItems():void
function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void
See Also
ContainerMenu.as Documentation
The ContainerMenu.as
is an ActionScript file that defines a menu system used for managing items in a container within a game, such as Fallout 4.
This documentation provides an overview of its components and functionalities.
Components
The ContainerMenu
class extends the IMenu
class and contains several components to create the container inventory interface:
Component | Type | Description |
---|---|---|
ButtonHintBar_mc |
BSButtonHintBar |
A bar that displays various button hints for the user. |
CapsLabel_tf |
TextField |
A label displaying the number of caps (currency). |
ContainerInventory_mc |
MovieClip |
The container’s inventory display area. |
ContainerList_mc |
ItemList |
The list of items in the container. |
ItemCard_mc |
ItemCard |
A card displaying detailed information about the selected item. |
PickpocketInfo_mc |
MovieClip |
Information display for pickpocketing chances. |
PlayerInventory_mc |
MovieClip |
The player’s inventory display area. |
QuantityMenu_mc |
MovieClip |
Menu for selecting the quantity of items to transfer. |
PlayerHasJunk |
Boolean |
Indicates if the player has junk items. |
BGSCodeObj |
Object |
An object containing game-specific code. |
Buttons and Hints
The menu includes several button hints that prompt the user to perform actions:
Button | Description |
---|---|
SwitchToPlayerButton |
Switches the view to the player’s inventory. |
SwitchToContainerButton |
Switches the view to the container’s inventory. |
AcceptButton |
Confirms a selected action, such as transferring items. |
TakeAllButton |
Takes all items from the container. |
EquipOrStoreButton |
Equips or stores the selected item. |
SortButton |
Sorts the inventory list. |
InspectButton |
Inspects the selected item. |
ExitButton |
Exits the container menu. |
QuantityAcceptButton |
Accepts the selected quantity of items. |
QuantityCancelButton |
Cancels the quantity selection. |
Key Functions
The ContainerMenu
class has several key functions that handle user interactions and updates to the menu:
PopulateButtonBar()
: Sets up the button hint bar with the relevant buttons.SetContainerInfo()
: Sets the name and mode of the container.InvalidateLists()
: Updates the display of item lists.UpdateButtonHints()
: Refreshes the visibility and text of button hints.SwitchToContainerList()
: Changes focus to the container list.SwitchToPlayerList()
: Changes focus to the player list.OpenQuantityMenu()
: Opens the quantity selection menu.CloseQuantityMenu()
: Closes the quantity selection menu.UpdateItemCard()
: Updates the item card with details of the selected item.onItemPress()
: Handles item selection events.onQuantityConfirm()
: Confirms the selected quantity of items.onExitMenu()
: Handles the event to exit the menu.
Event Listeners
The class listens to various events to handle user input and internal updates:
- Keyboard events to navigate the menu.
- Mouse events to interact with different components.
- Custom events related to item selection and quantity changes.
Usage
The ContainerMenu.as
file is typically used within the UI framework of a game, where it manages the interaction between the player and items in a container.
It is responsible for displaying item information, transferring items between the player and the container, and handling user input.
Conclusion
The ContainerMenu
class provides a comprehensive system for managing container inventories in a game, with a focus on user interaction and functionality.
It integrates various UI components and handles logic for item transfer, equipping, sorting, and inspecting.