MessageHolder

MessageHolder.as is an ActionScript file that defines a dynamic class named MessageHolder which extends the BSUIComponent class from the Shared.AS3 package.

Class Definition

The MessageHolder class is a dynamic class that is likely used for holding and displaying messages in a user interface component within a broader system, possibly a game or application that uses Scaleform GFx for its UI.

Below is the structure of the MessageHolder class:

package {
    import Shared.AS3.BSUIComponent;

    public dynamic class MessageHolder extends BSUIComponent {

        public function MessageHolder() {
            super();
            trace("[MessageHolder](ctor)");
        }

    }
}

Constructor Details

The constructor of the MessageHolder class performs initialization tasks.

📝 Table: Constructor Details

Constructor Description
MessageHolder() Initializes a new instance of the MessageHolder class, calls the constructor of the base class BSUIComponent, and traces a message indicating the creation of the MessageHolder object.

Constructor Code

public function MessageHolder() {
    super();
    trace("[MessageHolder](ctor)");
}

Usage

To use the MessageHolder class, you would need to create an instance of it within your ActionScript code. It is likely that this class is part of a user interface system, where messages are managed and displayed to the user.

Additional Information

  • The MessageHolder class is marked as dynamic, which means instances of this class can have variables added to them at runtime.
  • The trace statement within the constructor is used for debugging purposes to log output to the console, signaling the creation of a MessageHolder instance.

📌 Important Notes

  • Filename: The filename for this class is MessageHolder.as.
  • BSUIComponent: The MessageHolder class extends BSUIComponent, which suggests it inherits properties and methods for user interface components.
  • Package structure: The class is defined in the root package, as there is no explicit package name provided.

If more information about the base class BSUIComponent and the wider system in which MessageHolder operates is needed, it would be helpful to look at the full application or game codebase.