MessageHolder
MessageHolder.as is an ActionScript file that defines a dynamic class named MessageHolder
which extends the BSUIComponent
class from the Shared.AS3
package.
Class Definition
The MessageHolder
class is a dynamic class that is likely used for holding and displaying messages in a user interface component within a broader system, possibly a game or application that uses Scaleform GFx for its UI.
Below is the structure of the MessageHolder
class:
package {
import Shared.AS3.BSUIComponent;
public dynamic class MessageHolder extends BSUIComponent {
public function MessageHolder() {
super();
trace("[MessageHolder](ctor)");
}
}
}
Constructor Details
The constructor of the MessageHolder
class performs initialization tasks.
📝 Table: Constructor Details
Constructor | Description |
---|---|
MessageHolder() |
Initializes a new instance of the MessageHolder class, calls the constructor of the base class BSUIComponent , and traces a message indicating the creation of the MessageHolder object. |
Constructor Code
public function MessageHolder() {
super();
trace("[MessageHolder](ctor)");
}
Usage
To use the MessageHolder
class, you would need to create an instance of it within your ActionScript code.
It is likely that this class is part of a user interface system, where messages are managed and displayed to the user.
Additional Information
- The
MessageHolder
class is marked asdynamic
, which means instances of this class can have variables added to them at runtime. - The
trace
statement within the constructor is used for debugging purposes to log output to the console, signaling the creation of aMessageHolder
instance.
📌 Important Notes
- Filename: The filename for this class is
MessageHolder.as
. - BSUIComponent: The
MessageHolder
class extendsBSUIComponent
, which suggests it inherits properties and methods for user interface components. - Package structure: The class is defined in the root package, as there is no explicit package name provided.
If more information about the base class BSUIComponent
and the wider system in which MessageHolder
operates is needed, it would be helpful to look at the full application or game codebase.